A collection of my work in Software Engineering, Game Dev, and AI
Low-level racing game built entirely in 8086 Assembly. Features include direct memory addressing for video memory, hardware interrupts for input, and custom sprite rendering logic.
An image processing tool built with Python and OpenCV that converts grayscale medical or astronomical images into pseudo-colored versions to enhance detail visibility.
High-performance 2D shooter game developed in C++. Implements object-oriented design patterns, effective memory management, and real-time collision detection algorithms.
A grid-based puzzle game using C++ and SFML library. Features complex graph logic for match-3 detection, smooth animations, and score tracking systems.
Comprehensive web application using the MERN stack (Node, React) + SQL. Features user authentication, clothing inventory management, and AI-driven outfit suggestion algorithms.